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Help & Player Guide

Everything you need to know to play Software Organization Simulation.

Overview

Software Organization Simulation puts you in the seat of a CIO, CTO or Head of Engineering. You steer a software organisation through ordinary business pressure for a while — and then through a full-blown Legacy System Modernization (LSM) Challenge: the kind of moment where market expectations, a regulatory deadline and the departure of your last domain expert all hit at once.

There are no "correct" moves, only consequences. Every action you take, every quarter that passes, and every strategy you commit to shapes what becomes possible later.

How a quarter works

  1. Check your dashboard: the "At a glance" bars for a quick read, or expand "Full dashboard" for the complete picture.
  2. Pick actions in "Options this quarter" — together they must not exceed your Effective Delivery Capacity for this quarter (shown in the sticky header, which stays visible while you scroll).
  3. Hire or let go team members any time — this doesn't use delivery capacity, only Budget (hiring) or an immediate Knowledge/Satisfaction hit (letting go).
  4. Click End quarter. The game resolves, in order: your actions, systemic drift (debt, knowledge, satisfaction, …), any random event, and — once triggered — the LSM Challenge's own rules.
  5. Read the quarter report (and "Show details" for the full breakdown), then continue.

Team & capacities

There's no fixed maximum team size. What matters is whether your team brings enough of three separate capacities:

RoleDeliveryComplexityLeadershipRelative cost
Senior55+35
Professional43+13
Junior21−21

New hires onboard over 1–3 quarters (depending on role) at reduced productivity before contributing fully.

Effective Delivery Capacity

Your nominal Delivery Capacity is adjusted by four multipliers, which are averaged (not multiplied) into one combined factor:

Averaging means one weak dimension won't crush your whole quarter the way four multiplied factors would — but all four are still worth keeping healthy, since the average only reaches 1.0×+ when most of them are in good shape.

Core resources

DORA & SPACE dashboard

Team Morale, Stability and "Complexity Coverage" have been replaced by the same metric families used in real engineering organisations:

DORA — Delivery Performance

Deployment Frequency, Lead Time Score, Reliability Score and Recovery Speed, averaged into a Delivery Performance Index. Improved by Refactoring, Modernisation, and rising Test Coverage / Cloud-Native Maturity; damaged by incidents and outages.

SPACE — Developer Experience

Satisfaction & Wellbeing, Performance, Activity, Communication & Collaboration, and Efficiency & Flow. Satisfaction responds to Coaching and team events; Communication & Collaboration only rises (via Documentation) and never decays on its own; Efficiency & Flow is the same Complexity Capacity vs. Required ratio from before, just under its SPACE name.

Leadership Capacity stays separate from both families — it's not part of DORA or SPACE, it remains its own, team-composition-driven mechanic.

The LSM Challenge

From quarter 1, the dashboard shows a countdown: a classic Legacy System Modernization challenge is coming, by default in quarter 5.

Postponing

You can postpone the trigger by up to 2 quarters, one at a time. Each postponement raises a severity multiplier (+18% per quarter delayed) that scales up the challenge's complexity pressure — and turns what would have been a softened personnel-force knowledge loss into a guaranteed, hard 25-point hit.

The trigger — three forces at once

The challenge itself

Always exactly 6 quarters, whenever it starts. At the beginning you must lock in one modernisation strategy — binding for the whole challenge, confirmed explicitly since it can't be changed afterwards.

Modernisation strategies

Named after the industry-standard "R" strategies, ordered from least to most transformative:

Winning & losing

The game ends immediately (a loss) if Delivery Performance collapses to 0, Technical Debt reaches 100, or your team is reduced to zero people.

Otherwise, the game ends once the LSM Challenge's 6 quarters are over. You win if you meet at least 5 of these 7 conditions:

Tips